SentinelACDocs

Getting started

Introduction

SentinelAC is a behavioral anti-cheat for Paper and Folia. It judges what players do, and shows your staff why before anyone is punished.

How it works

Every check watches one kind of behavior: how far a player hits from, how fast they move, how quickly they break blocks. When a reading is outside what the game allows, it goes through three gates before it counts as a flag.

  1. Was it the game?Knockback, wind charges, mace smashes, riptide, elytra, pearls, slime and more give the player a short grace period for the checks they'd trip.
  2. Was it lag?Below your TPS floor, movement and timing checks stand down until the server recovers.
  3. Did it repeat?Checks need the same reading several times. Clean play walks their level back down.

Flags raise a player's violation level (VL) for that check. At the check's limit, SentinelAC either alerts staff or kicks, depending on the check's mode.

What's included

  • 20 checks across combat, movement and world. See Checks.
  • The /sus console for reviewing, watching and acting on suspects in game. See The /sus console.
  • The web dashboard for live alerts and license management. See Connect the dashboard.
  • A Java API, events, placeholders and Discord webhooks.

Where to next