Getting started
Introduction
SentinelAC is a behavioral anti-cheat for Paper and Folia. It judges what players do, and shows your staff why before anyone is punished.
How it works
Every check watches one kind of behavior: how far a player hits from, how fast they move, how quickly they break blocks. When a reading is outside what the game allows, it goes through three gates before it counts as a flag.
- Was it the game?Knockback, wind charges, mace smashes, riptide, elytra, pearls, slime and more give the player a short grace period for the checks they'd trip.
- Was it lag?Below your TPS floor, movement and timing checks stand down until the server recovers.
- Did it repeat?Checks need the same reading several times. Clean play walks their level back down.
Flags raise a player's violation level (VL) for that check. At the check's limit, SentinelAC either alerts staff or kicks, depending on the check's mode.
What's included
- 20 checks across combat, movement and world. See Checks.
- The /sus console for reviewing, watching and acting on suspects in game. See The /sus console.
- The web dashboard for live alerts and license management. See Connect the dashboard.
- A Java API, events, placeholders and Discord webhooks.