Configuration
Checks
All 20 checks, their defaults, and what each one looks for.
| Check | Name | Group | Mode | Kicks at | Key setting |
|---|---|---|---|---|---|
reach | Reach | Combat | kick | 3 | max-reach 3.4 |
angle | Hit angle | Combat | kick | 4 | max-angle 105° |
hitbox | Hitbox | Combat | alert | 4 | tolerance 0.5 |
multiattack | Multi-aura | Combat | kick | 4 | max-targets 3 |
cps | Auto-clicker | Combat | kick | 4 | max-cps 16 |
clickpattern | Click pattern | Combat | alert | 4 | samples 20 |
aimsnap | Aim snap | Combat | alert | 5 | snap 45° |
wallhit | Hit through walls | Combat | kick | 3 | buffer 3 |
useitemattack | Attack while using | Combat | kick | 3 | min-use 4 ticks |
autototem | Auto-totem | Combat | kick | 3 | window 130 ms |
speed | Speed | Movement | alert | 8 | max-speed 0.62 |
vertical | Vertical | Movement | alert | 8 | max-up 0.62 |
hover | Fly / hover | Movement | alert | 5 | max-air 140 ticks |
nofall | No-fall | Movement | alert | 5 | exempt landings |
jesus | Water walk | Movement | alert | 5 | — |
timer | Timer | Movement | alert | 4 | max-rate 24/s |
nuker | Nuker | World | kick | 4 | — |
fastplace | Fast place | World | kick | 4 | — |
blockreach | Block reach | World | kick | 5 | ping slack 0.6 |
freecam | Freecam | World | alert | 5 | window 3 s |
Details
Reach reach
Flags hits landed from farther away than the game allows. Two over-reach hits are needed before one flag counts, and ping is given slack.
Hit angle angle
Flags hits on a target that sits far outside where the player is looking. Only very wide, off-centre hits count.
Hitbox hitbox
Flags hits whose line of aim misses the target's body. Aim is sensitive to lag, so it alerts by default.
Multi-aura multiattack
Flags attacks on several different targets within one tick. Crowded fights are tolerated.
Auto-clicker cps
Flags click rates that no hand keeps up. The limit is set to catch clear auto-clickers only.
Click pattern clickpattern
Catches auto-clickers tuned under the CPS limit. People click with tens of milliseconds of jitter; software is metronomic.
Aim snap aimsnap
Catches killaura snapping onto a target in a single tick and landing dead centre. Both halves must happen together.
Hit through walls wallhit
Flags hits with no line of sight to the victim. Fences and corners are allowed a clipped hit or two.
Attack while using useitemattack
Flags attacking while eating, drinking or blocking, which the game doesn't allow.
Auto-totem autototem
Flags a totem appearing in the off-hand faster than a person can react after one pops. Holding a totem early is never flagged.
Speed speed
Flags moving faster than sprint-jumping allows. Speed potions raise the limit. Moving at 2.2× the limit for three ticks is kicked.
Vertical vertical
Flags rising faster than a jump. Jump Boost, wind charges, slime, riptide, elytra and levitation are all accounted for.
Fly / hover hover
Flags staying in the air with almost no vertical movement for seven seconds or more.
No-fall nofall
Flags long falls that take no damage. Mace smashes, water, hay, slime, honey, cobwebs and powder snow are exempt.
Water walk jesus
Flags walking on top of water or lava like it's solid ground.
Timer timer
Flags a client speeding up its game clock. Readings are thrown away whenever the server lags or the client is catching up.
Nuker nuker
Flags breaking blocks faster than tools and enchantments allow.
Fast place fastplace
Flags placing blocks faster than the game's placement cooldown.
Block reach blockreach
Flags breaking or placing blocks from too far away.
Freecam freecam
Flags mining and building spread around the player while their body stays still, the pattern of a detached camera.