Configuration
Exemptions and lag
How SentinelAC tells game mechanics and lag apart from cheating.
Game mechanics
After each of these, the player gets a grace period (in ticks) for the checks the mechanic would trip.
| Mechanic | Grace (ticks) |
|---|---|
| Any server velocity | 25 |
| Being hit | 25 |
| Explosion within 8 blocks | 70 |
| Wind charge within 6 blocks | 90 |
| Mace smash | 50 |
| Riptide | 70 |
| Elytra | 50 |
| Firework boost | 120 |
| Teleport, portal, chorus fruit | 45 |
| Ender pearl | 45 |
| Leaving a vehicle | 45 |
| Slime, honey or bed bounce | 50 |
| Joining | 120 |
| Respawning | 70 |
| Changing world | 120 |
| Changing game mode | 45 |
| Flight toggled | 45 |
Potion effects like Speed and Jump Boost don't disable checks; they raise the limits instead. Tune any grace under exemptions.grace-ticks.
Lag gate
lag:
tps-floor: 18.0
tick-ms-ceiling: 120.0
recovery-ticks: 60
startup-grace-ticks: 200| Setting | Meaning |
|---|---|
tps-floor | Below this TPS, movement and timing checks stop judging. |
tick-ms-ceiling | A single tick longer than this also counts as a dip. |
recovery-ticks | How long to keep standing down after the last dip. |
startup-grace-ticks | Ignore everything for this long after start-up. |
On Folia the lag gate measures the global region's TPS.